home *** CD-ROM | disk | FTP | other *** search
- //-----------------------------------------------------------------------------
- // Name: Pick Direct3D Sample
- //
- // Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
-
-
- Description
- ===========
- The Pick sample shows how to implement "picking" which is finding which
- triangle in a mesh is intersected by a ray. In this case, the ray comes
- from mouse coordinates.
-
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\D3D\Pick
- Executable: DXSDK\Samples\Multimedia\D3D\Bin
-
-
- User's Guide
- ============
- The following keys are implemented. The dropdown menus can be used for the
- same controls.
- <Enter> Starts and stops the scene
- <Space> Advances the scene by a small increment
- <F1> Shows help or available commands.
- <F2> Prompts user to select a new rendering device or display mode
- <Alt+Enter> Toggles between fullscreen and windowed modes
- <Esc> Exits the app.
-
- Use the mouse to "pick" any spot in the mesh to see that triangle.
-
-
- Programming Notes
- =================
- When the user clicks the mouse, the code reads the screen coordinates of the
- cursor. These coordinates are converted, via the projection and view matrices,
- into a ray which goes from the eye point through the point clicked on the screen
- and into the scene. This ray is passed to IntersectTriangle along with each
- triangle of the loaded model to determine which triangles, if any, are
- intersected by the ray. The texture coordinates of the intersected triangle
- is also determined.
-
- This sample makes use of common DirectX code (consisting of helper functions,
- etc.) that is shared with other samples on the DirectX SDK. All common
- headers and source code can be found in the following directory:
- DXSDK\Samples\Multimedia\Common
-